![]() In order to cram all the data of Resident Evil 2 onto the Nintendo 64, tons of data compression techniques were employed to reduce the game's overall data size. The Nintendo 64's sound capabilities are obviously below that of the PlayStation due to the capacity of the Nintendo 64's cartridges. ![]() Without the Expansion Pak, the game looked closer to the original PlayStation version, although it still looked a bit better. Using an N64 Expansion Pak, the increased RAM capacity allowed for the graphics to be displayed at a higher resolution than the PlayStation original. From a doc on the version differences found here:
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